September 2014 is upon us and it's the time for my spotlight for the Fantasy novels released this month!
What will you read this month?
The Grudgebearer Trilogy book 1
Kholster is the first born of the practically immortal Aern, a race created by the Eldrennai as warrior-slaves to defend them from the magic-resistant reptilian Zaur. Unable to break an oath without breaking their connection with each other, the Aern served the Eldrennai faithfully for thousands of years until the Sundering. Now, the Aern, Vael, and Eldrennai meet every hundred years for a Grand Conjunction to renew their tenuous peace.
While the tortures of slavery remain fresh in Kholster's mind, most of the rest of the world has moved on. Almost six hundred years after the Sundering, an Eldrennai prince carelessly breaks the truce by setting up a surprise museum exhibit containing sentient suits of Aernese armor left behind, never to be touched, lest Kholster kill every last Eldrennai. Through their still-existing connection with their ancient armor, the Aern know instantly, and Kholster must find a way to keep his oaths, even those made in haste and anger. While Kholster travels to the Grand Conjunction with his Freeborn daughter and chosen successor Rae'en, his troops travel by sea, heading for war.
Age of Iron
LEGENDS AREN'T BORN. THEY'RE FORGED.
Dug Sealskinner is a down-on-his-luck mercenary travelling south to join up with King Zadar's army. But he keeps rescuing the wrong people.
First, Spring, a child he finds scavenging on the battlefield, and then Lowa, one of Zadar's most fearsome warriors, who's vowed revenge on the king for her sister's execution.
Now Dug's on the wrong side of that thousands-strong army he hoped to join - and worse, Zadar has bloodthirsty druid magic on his side. All Dug has is his war hammer, one rescued child and one unpredictable, highly-trained warrior with a lust for revenge that's going to get them all killed . . .
It's a glorious day to die.
The Falcon Throne
The Tharnished Crown Quintet book 1
In the distant past, the Kingdom of Harcia was torn apart by royal brothers who could not accept a lesser inheritance. Now, the consequences of their actions are coming to light.
Balfre, son of Aimery, Duke of Harcia, is his father's heir. But he has dreams of a crown, not a coronet. He dreams himself the king of a Harcia re-united, but his brother Grefin, their father's favorite, stands in his way.
Harald, debauched Duke of neighboring Clemen, is feared and despised by his nobles. He thinks he can trust his bastard-born cousin Ederic ... but Ederic fears for the duchy and will do what he must to save it.
And caught between dangers is Harald's infant son, Liam. Stolen by his nurse, vanished into the lawless Marches, he is the spark that will grow to set the world on fire.
High Kingdom book 1
When the King dies his will, to everyone's surprise, leaves the throne to the second of his three sons. It's a surprising choice, and a worrying one as it coincides with a prophecy: that the succession will lead to war, chaos and the undoing of the entire nation. It's something his eldest son can't allow to happen . . . so he challenges his brother's right to rule - as does the youngest son, with the full support of the Church behind him. But while the prophecy itself is clear, it's not so clear which prince it's referring to.
Lorn knows which side he's on: his King chose a sucessor, and Lorn is going to fight to the last to place him on the throne. Honouring that last wish is the right thing to do; Lorn is also fighting for his best friend and the man he believes should be king. But belief is one thing, victory in politics and war is another and the odds are against them. Worse: with every passing day the prophecies grow darker, and a land already torn by civil war is easy pickings for an invasion...
The High Kingdom is facing its darkest hour. Its King has been weakened by illness and many are discontent with the Queen’s regency. As rebellion rumbles throughout the land, new threats are massing forces at the realm’s borders.
Desperate, the King decides to free Lorn, who has spent the past year locked away on trumped-up charges in the citadel of Dalroth. Acting on the advice of a mysterious emissary of the Dragon, he dubs Lorn ‘Knight of the Onyx Throne’, making him the upholder of royal authority.
Lorn accepts the King’s mission but also hunts those responsible for his imprisonment. Reinstating the Onyx Guard, a once-powerful elite force, he becomes a new figure of hope for his people. But some take a dim view of his growing popularity and influence, and they are busy plotting his downfall.
If he foils his enemies, will he assume the role of champion that the Dragon’s Council of Emissaries have been seeking, the one capable of facing the Black Prince ? He must first confront an evil that gnaws at him ever since he was exposed to the Obscure at Dalroth, which now threatens to overwhelm him.
The Relic Guild
Magic caused the war. Magic is forbidden. Magic will save us.
It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls a hundred feet high.
Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh.The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth – and the lives of one million humans – Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
The Prophecy Con
Rogues of the Republic book 2
Who would have thought a book of naughty poems by elves could mean the difference between war and peace? But if stealing the precious volume will keep the Republic and the Empire from tearing out each other’s throats, rogue soldier Isafesira de Lochenville—“Loch” to friends and foes alike—is willing to do the dishonest honors. With her motley crew of magic-makers, law-breakers, and a talking warhammer, she’ll match wits and weapons with dutiful dwarves, mercenary knights, golems, daemons, an arrogant elf, and a sorcerous princess.
But getting their hands on the prize—while keeping their heads attached to their necks—means Loch and company must battle their way from a booby-trapped museum to a monster-infested library, and from a temple full of furious monks to a speeding train besieged by assassins. And for what? Are a few pages of bawdy verse worth waging war over? Or does something far more sinister lurk between the lines?