Control Point Launch Day!
4 hours ago

Francesca DeVega is a successful healer in the city of Avel, wielding magical text to close wounds and disspell curses, but her life is thrown into chaos when a dead patient suddenly sits up and tells her to run. Now Francesca is in the middle of a game she doesn’t understand, one that ties her to the notorious rogue wizard, Nicodemus Weal, and brings her face to face with demons, demigods, and a man she thought she’d never see again.
It has been ten years since Nicodemus Weal escaped the Starhaven Academy, where he was considered disabled and useless, where he battled the demon who stole his birthright and killed his friends. Unable to use the magical languages of his own people, Nico has honed his skills in the dark language of the kobolds, readying himself for his next encounter with the demon. But there are complications: his mentor suffers from an incurable curse, his half-sister’s agents are hunting him, and he’s still not sure what part Francesca DeVega will play. He certainly doesn’t know what to make of Francesca herself….
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire - if his own heart doesn't betray him first. And Annaig, trapped in Umbriel itself, has become a slave to its dark lord.
Long ago, in the days of the first kings in the north, there were seven devils...
In a land where gods walk on the hills and goddesses rise from river, lake, and spring, the caravan-guard Holla-Sayan, escaping a bloodily-conquered lakeside town, stops to help an abandoned child and a dying dog. The girl, though, is the incarnation of Attalissa, goddess of Lissavakail, and the dog a shape-changing guardian spirit whose origins have been forgotten. Possessed and nearly driven mad by the Blackdog, he flees to the desert road, taking the powerless avatar with him.
And long ago, after the days of the first kings in the north, the seven devils, who had deceived and possessed seven of the greatest wizards of the world, were defeated and bound with the help of the Old Great Gods...
Moth was once Ulfhild the King’s Sword, wizard and warrior of the north. And she was once Vartu Kingsbane, one of the seven devils of legend. Moth cares little for the fate of a minor goddess of the earth like Attalissa, but at the command of the Old Great Gods she is hunting down her former comrades, though how her enemies have compelled her obedience is a mystery even to her lover, the bear-demon Mikki.
And perhaps some of the devils are free in the world, and perhaps some are working to free themselves still. Necromancy, treachery, massacres and rebellions, gods dead or lost or mad, follow hard on the devils’ heels. But it is Attalissa herself who may be the Blackdog’s -- and Holla-Sayan’s -- doom.
Circumstance made him a criminal. Destiny may make him a hero.
As a thief, Malden is unparalleled in the Free City of Ness, and happy there. But by saving the life of the knight Croy, Malden has bound himself to an ancient, noble brotherhood . . . and he now possesses one of only seven Ancient Blades capable of destroying demons.
Malden fears accompanying Croy and the barbarian Mörget on their quest to dispatch a foul creature of nightmare . . . nor does he want to disturb the vengeful dead. But with an assassin on his heels, the young cutpurse is left with no choice. And there is the comely sorceress, Cythera, to consider— promised to Croy but in love with Malden—not to mention the fabulous treasure rumored to be hidden in the depths of the demon’s lair . . .
Some interesting tidbits surfaced in the last two days concerning Brent Weeks, N.K. Jemisin and Joe Abercrombie.
So I’ve finished the first draft of the second part of my latest masterwork, workingly titled, ‘A Red Country,’ or possibly just, ‘Red Country,’ we will see on that score. For those who have failed to follow this blog religiously for the past few months (shame on you faithless scum), it is another semi-standalone set in the world of The First Law, and fusing fantasy elements with western elements, in the same way that The Heroes was a fantasy/war story and Best Served Cold fantasy/thriller-ish. That puts me about 40% of the way through a first draft, though I suspect there’ll be a fair bit of work to do once the first draft is complete. Isn’t there always? Now the terrifying wait for feedback from my editor and readers while I try and sort out what exactly I’m going to do with my next part. I guess one could say that if Part I was a little bit Searchers then Part II rolled into Lonesome Dove territory and Part III has something of a Deadwood/Fistful of Dollars motif.
Two eagerly awaited novels have become sitters on my shelves... and I really need to read those soon...
A couple of new extracts from upcoming/newly released books surfaced lately.
"Before the thorns taught me their sharp lessons and bled weakness from me I had but one brother, and I loved him well. But those days are gone and what is left of them lies in my mother's tomb. Now I have many brothers, quick with knife and sword, and as evil as you please. We ride this broken empire and loot its corpse. They say these are violent times, the end of days when the dead roam and monsters haunt the night. All that's true enough, but there's something worse out there, in the dark. Much worse.
Once a privileged royal child, raised by a loving mother, Jorg Ancrath has become the Prince of Thorns, a charming, immoral boy leading a grim band of outlaws in a series of raids and atrocities. The world is in chaos: violence is rife, nightmares everywhere. Jorg's bleak past has set him beyond fear of any man, living or dead, but there is still one thing that puts a chill in him. Returning to his father's castle Jorg must confront horrors from his childhood and carve himself a future with all hands turned against him.
To the warrior-monks known as the Redeemers, who rule over massive armies of child slaves, "the last four things" represent the culmination of a faithful life. Death. Judgement. Heaven. Hell. The last four things represent eternal bliss-or endless destruction, permanent chaos, and infinite pain.
Perhaps nowhere are the competing ideas of heaven and hell exhibited more clearly than in the dark and tormented soul of Thomas Cale. Betrayed by his beloved but still marked by a child's innocence, possessed of a remarkable aptitude for violence but capable of extreme tenderness, Cale will lead the Redeemers into a battle for nothing less than the fate of the human race. And though his broken heart foretells the bloody trail he will leave in pursuit of a personal peace he can never achieve, a glimmer of hope remains. The question even Cale can't answer: When it comes time to decide the fate of the world, to ensure the extermination of humankind or spare it, what will he choose? To express God's will on the edge of his sword, or to forgive his fellow man-and himself?
The Magicians was praised as a triumph by readers and critics of both mainstream and fantasy literature. Now Grossman takes us back to Fillory, where the Brakebills graduates have fled the sorrows of the mundane world, only to face terrifying new challenges.
Quentin and his friends are now the kings and queens of Fillory, but the days and nights of royal luxury are starting to pall. After a morning hunt takes a sinister turn, Quentin and his old friend Julia charter a magical sailing ship and set out on an errand to the wild outer reaches of their kingdom.
Their pleasure cruise becomes an adventure when the two are unceremoniously dumped back into the last place Quentin ever wants to see: his parent's house in Chesterton, Massachusetts. And only the black, twisted magic that Julia learned on the streets can save them.
For five hundred years, the survivors of the Great Wars lived peacefully in a valley sanctuary shielded by powerful magic from the blighted and dangerous outside world. But the enchanted barriers have crumbled, the borders have been breached by predators, and the threat of annihilation looms large once more. Sider Ament, bearer of the last black staff and its profound power, devoted his life to protecting the valley and its inhabitants—and, in his final moments, gave stewardship of the black staff to the young tracker Panterra Qu. Now the newly anointed Knight of the Word must take up the battle against evil wherever it threatens: from without, where an army of bloodthirsty trolls is massing for invasion; and from within, where the Elf king of Arborlon has been murdered, his daughter, Princess Phryne Amarantyne, stands accused, and a heinous conspiracy is poised to subjugate the kingdom. But even these will pale beside the most harrowing menace Panterra is destined to confront—a nameless, merciless figure who wanders the devastated land on a relentless mission: to claim the last black staff . . . and the life of he who wields it.
