Water Demon
13 hours ago
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose above the misty peaks of Imfaral. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
Crisp and light, the wind danced across fields of new mountain grass stiff with frost. That frost lingered past first light, sheltered by the omnipresent clouds that hung like a death mask high above. It had been weeks since those clouds had budged, and the wan, yellowed grass showed it.
The wind churned morning mist, moving southward, chilling a small pride of torm. They reclined on a flat, lichen-stained granite shelf, waiting to bask in morning sunlight that would not arrive. The wind poured over the shelf, racing down a hillside of scraggly mura trees, with ropelike bark and green tufts of thick, needlelike leaves atop them.
At the base of the foothills, the wind turned eastward, passing an open plain kept free of trees and scrub by the soldier’s axe. The killing field surrounded thirteen fortresses, tall and cut entirely from unpolished black marble, their blocks left rough-hewn to give them a primal feeling of unformed strength. These were towers meant for war. By tradition they were unoccupied. How long that would last—how long tradition itself would be remembered in a continent in chaos—remained to be seen.

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