Control Point Launch Day!
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A new and corrupt Emperor seeks to rebuild the ancient structures of Villjamur to give the people of the city hope in the face of great upheaval and an oppressing ice age. But when a stranger called Shalev arrives, empowering a militant underground movement, crime and terror becomes rampant. The Inquisition is always one step behind, and military resources are spread thinly across the Empire. So Emperor Urtica calls upon cultists to help construct a group to eliminate those involved with the uprising, and calm the populace. But there’s more to The Villjamur Knights than just phenomenal skills and abilities – each have a secret that, if exposed, could destroy everything they represent.Investigator Fulcrom of the Villjamur Inquisition is given the unenviable task of managing the Knights’, but his own skills are tested when a mysterious priest, who has travelled from beyond the fringes of the Empire, seeks his help. The priest’s existence threatens the church, and his quest promises to unweave the fabric of the world. And in a distant corner of the Empire, the enigmatic cultist Dartun Súr steps back into this world, having witnessed horrors beyond his imagination. Broken, altered, he and the remnants of his cultist order are heading back to Villjamur. And all eyes turn to the Sanctuary City, for Villjamur’s ancient legends are about to be shattered…
MH: Zeppelins are most definitely a helluva a lot of fun. After the amazing events of The Last Page what can we expect out of Black Bottle? Will we get to see more of the south? And is there a confirmed release date?
HUSO: In fact, a huge chunk of Black Bottle does, in fact, take place in the south. As for what you can expect, it's really just the other half of the story. You could lump both books together in a significantly fatter volume and have one novel. At least, that's the idea.
Day Two of The Kingkiller Chronicle, an escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe uncovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's road.
All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, is forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived...until Kvothe.
In The Wise Man's Fear, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to gods, loved women, and written songs that make the minstrels weep. You may have hear of me.
War casts its shadow over the lands that the dragons once ruled. Only the courage of a young woman with the mind of a gambler and loyalty to no one stands between hope and universal darkness.The high and powerful will fall, the despised and broken shall rise up, and everything will be remade. And quietly, almost beneath the notice of anyone, an old, broken-hearted warrior and an apostate priest will begin a terrible journey with an impossible goal: destroy a Goddess before she eats the world.
In the city-state of Gujaareh, peace is the only law. Along its ancient stone streets, where time is marked by the river’s floods, there is no crime or violence. Within the city’s colored shadows, priests of the dream-goddess harvest the wild power of the sleeping mind as magic, using it to heal, soothe… and kill.But when corruption blooms at the heart of Gujaareh’s great temple, Ehiru — most famous of the city’s Gatherers — cannot defeat it alone. With the aid of his cold-eyed apprentice and a beautiful foreign spy, he must thwart a conspiracy whose roots lie in his own past. And to prevent the unleashing of deadly forbidden magic, he must somehow defeat a Gatherer’s most terrifying nemesis: the Reaper
Two years have passed since the events of the Order of the Scales. Across the realms, dragons are still hatching. Hatching, and hatching free. Skorl is an Ember, a soldier trained from birth to fight dragons. He is a living weapon, one-shot only, saturated with enough dragon-poison to bring down a monster all on his own. Misanthrope, violent and a drunk, to fulfil his purpose and slay a dragon, means to be eaten. Now Skorl has a choice: he can hang for his crimes, or he can go with the last of the Adamantine Men, fighting against an enemy he was born to face. Rat is an Outsider. He's on the run and he's stumbled onto something that's going to make him rich beyond all his dreams. It's just a shame that the end of the world has started without him. Kataros is an alchemist, one of the order responsible for keeping the dragons in check. One of the order that has just failed, and disastrously so. Two men, one woman. One chance to save the world from a storm of dragons ...
Trained from birth in swordplay and combat, a young knight named Siris has journeyed to the Dark Citadel with a single purpose: fight through the army of Titans to face the tyrannical God King in one-on-one combat. This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.
Now, to far more important business. As previously promised, Roderick Easton, occasional poster here, has taken Hemesh Alles' maps and put them together for a complete picture of the world of the Insect-kinden (or at least those parts of it we've seen in the series), which, with great thanks to Mr Easton, I hereby present:
With the first two books in the Acacia Trilogy, Acacia and The Other Lands, David Anthony Durham has created a vast and engrossing canvas of a world in turmoil, where the surviving children of a royal dynasty are on a quest to realize their fates—and perhaps right ancient wrongs once and for all. As The Sacred Band begins, one of them, Queen Corinn, bestrides the world as a result of her mastery of spells found in the ancient Book of Elenet. Her younger brother, Dariel, has been sent on a perilous mission to the Other Lands, while her sister, Mena, travels to the far north to confront an invasion of the feared race of the Auldek. Their separate trajectories will converge in a series of world-shaping, earth-shattering battles, all rendered with vividly imagined detail and in heroic scale.
She remembered how it felt to lose Salma, first to the wiles of the Butterfly-kinden girl, then to hear the news of his death, abandoned and alone in the midst of the enemy.
She remembered how it felt to see her father hacked to death before her eyes.
But of her murder of Achaeos, of the bite of her blade into his unsuspecting flesh, the wound that had sapped him and ruined him until he died, she remembered nothing, felt nothing. In such a vacuum, how could she possibly atone?
Tynisa is running, but she cannot escape the demons of her own mind. Amidst the fragmenting provinces of the Dragonfly Commonweal her past will at last catch up with her. Her father’s ghost is hunting her down.
At the same time, the Wasp Empress, Seda, is on the move, her eyes on the city of Khanaphes, the fallen jewel of the ancient world. Whilst her soldiers seek only conquest, she sees herself as the heir to all the old powers of history, and has her eyes on a far greater prize.

Ringil Eskiath, scarred wielder of the kiriath-forged broadsword Ravensfriend, is a man on the run - from his past and the family who have disowned him, from the slave trade magnates of Trelayne who want him dead, and apparently from the dark gods themselves, who are taking an interest but making no more sense than they ever have. Outlawed and exiled from his ancestral home in the north, Ringil has only one place left to turn - Yhelteth, city heart of the southern Empire, where perhaps he can seek asylum with the kiriath half-breed Archeth Indamaninarmal, former war comrade and now high-up advisor to the Emperor Jhiral Khimran II. But Archeth Indamaninarmal has problems of her own to contend with, as does her house guest, bodyguard and one time steppe nomad Egar the Dragonbane. And far from gaining the respite he is seeks, Ringil will instead find himself implicated in fresh schemes and doubtful allegiances no safer than those he has left behind. Old enemies are stirring, the old order is rotted through and crumbling, and though no-one yet knows it, the city of Yhelteth is about to explode ...
It has ended. It begins again. In Kavelin, Lady Nepanthe''s new life with the wizard Varthlokkur is disturbed by visions of her lost son, while King Bragi Ragnarson and Michael Trebilcock scheme to help the exiled Princess Mist re-usurp her throne - under their thumb. In Shinsan, a pig-farmer''s son takes command of Eastern Army, while Lord Kuo faces plots in his council and a suicide attack of two million Matayangans on his border. But in the desert beyond the Dread Empire, a young victim of the Great War becomes the Deliverer of an eons-forgotten god, chosen to lead the legions of the dead. And the power of his vengeance will make a world''s schemes as petty as dust, blown wild in the horror that rides the east wind.***
Amidst a scene of carnage on a desert battlefield blanketed in metallic snow, Major Konowa Swift Dragon sees his future, and it is one drenched in shadow and blood. Never mind that he has won a grand victory for the Calahrian Empire. He came here in search of his lost regiment of elves, while the Imperial Prince came looking for the treasures of a mystical library, and both ventures have failed. But Konowa knows, as do the Iron Elves—both living and dead—that another, far more important battle now looms before them. The campaign in the desert was only the latest obstacle on the twisted, darkening path leading inexorably to the Hyntaland, and the final confrontation with the dreaded Shadow Monarch.
In this third novel of musket and magic in Chris Evans’s Iron Elves saga, Konowa’s ultimate journey is fraught with escalating danger. A vast, black forest finds a new source of dark power, spawning creatures even more monstrous than the blood trees from which they evolve. The maniacally unstable former emissary of the Shadow Monarch hungers for revenge, leading an army of ravenous beasts bent on utterly destroying the Iron Elves. A reluctant hero, Private Alwyn Renwar, struggles to maintain his connection to this world and that of the loyalty of the shades of the dead. And in a maze of underground tunnels, Visyna Tekoy, whom Konowa counts among those he has loved and lost, fights for her life against the very elves he so desperately wants to find.
And so Konowa sets off from this Canyon of Bones, pursuing his freedom from a curse that has cast his life in darkness. For though his long, violent trek may indeed lead him to his destiny, he is ill prepared for the discovery he will make . . . with the fate of the Iron Elves, and the world, hinging on the courage of one wrathful elf.
For two thousand years the Arameri family has ruled the world by enslaving the very gods that created mortalkind. Now the gods are free, and the Arameri’s ruthless grip is slipping. Yet they are all that stands between peace and world-spanning, unending war.
Shahar, last scion of the family, must choose her loyalties. She yearns to trust Sieh, the godling she loves. Yet her duty as Arameri heir is to uphold the family’s interests, even if that means using and destroying everyone she cares for.
As long-suppressed rage and terrible new magics consume the world, the Maelstrom — which even gods fear — is summoned forth. Shahar and Sieh: mortal and god, lovers and enemies. Can they stand together against the chaos that threatens the Kingdom of the Gods?
